Sheriff of Nottingham | Tabletop Review
Disclosure: I did not receive any compensation for this review. Alms for the poor? Sheriff of Nottingham is copyright of Arcane Wonders. Images used for reference and commentary.
In Sheriff of Nottingham, you are trying to smuggle contraband past the Sheriff to help the outlaw Robin Hood. Players take turns as the Sheriff, while the others declare what type of legal goods they are bringing to market. The Sheriff must decide whether to inspect their wares or let them pass, based on how shifty looking they are and how probable their story is.
If you are caught red-handed with illegal wares, they are confiscated and you pay a fine to the Sheriff. If the Sheriff checks and there is no funny business, then you get some hush money to keep you from blabbing that he done goofed. It is possible to slip the Sheriff some coin to easy along the procedure. They must decide whether to take it and let you pass or refuse it and check your wares, because you are clearly suspect.
You can choose to play the entire game by only ever declaring legal goods, but how is that going to help Robin Hood? Don’t you want to help the cause? Don’t you? Also, contraband is worth more, so if your opponents get that sweet sweet swag past the Sheriff, while you play it safe, you shall be royally screwed.
Each gameplay is different, depending on the players, suspicion and strategy. A fun game for 3-5 players.